As I understand it, more than one studio was given the opportunity to make it." So they made the decision to bring in a new team to start working on the sequel while continuing to support the original game. and I don't think Private Division wanted to interrupt that in any way. "They've continued to release expansion content. has an incredibly robust modding community and very passionate fans of its own," Simpson says. "We're hoping we have another decade ahead of us working with this new platform we've created for Kerbal Space Program 2" Those ongoing updates from Squad will continue, says Simpson, which is at least part of why Take-Two and Private Division wanted to hand off the sequel to a different studio. Squad has continued to work on the game with ongoing updates, and Take-Two's Private Division label published its enhanced edition. The original game was developed by Mexican studio Squad and launched publicly in 2011, with Take-Two Interactive acquiring the IP in 2017. Uber Entertainment voted to change its name recently, both to get away from unfortunate confusion with the ride-sharing company and to tie itself more closely with Kerbal, which is both its biggest project yet and a game planned to launch while its predecessor remains active, updated, and supported.Īt PAX West, Kerbal Space Program 2 creative director Nate Simpson helps me puzzle out the complex web the Kerbal IP is currently in. The Washington-based studio previously known as Uber Entertainment has existed since 2008, and has worked on PC, mobile and PlayStation VR titles - including the real-time strategy game Planetary Annihilation. ![]() So, ideas people? I've skimmed Atomic Rockets a few times, but I haven't really researched to carefully different possible engine designs - I'm hoping there are people here more knowledgeable than me.Though Star Theory sounds like the perfect name for a developer making a game about sending things into space, it might have alarmed some fans of Kerbal Space Program to see the sequel taken on by a new studio.įortunately, this isn't Star Theory's first journey to, well, the stars. Speaking of radiator fins, the last landing shot in the trailer has a heavily-finned bell in shown (in two different sizes) that wouldn't fit any of these either. (There's a good shot in the gameplay video with one in the center of a cluster of what are probably NERVAs around it, so they likely use similar fuel.) Some appear to have integrated radiator fins. ![]() I've seen them in a couple of other shots as well, though I can't find any stills online quickly. Not the Thuds on the lander - but on the transfer stage. There's also several of what are fairly likely to be magnetic confinement nozzles - best shot I can quickly find for one is here: I don't have any ideas off the top of my head on it. They could be the same engine as this shot:īut they could also be a something completely different. However, there's also the eight engines surrounding it. As a guess, it's likely another inertial confinement engine, but a smaller one. ![]() It also appears to be much smaller, based on the scale of the rest of the ship. In this picture, the central engine *may* be a Daedalus, but it's also slightly different than the one leaving the Jool station: There are ports inside the bell, and the rim is more separated from the bell. However, there's definitely others in the trailer and what's been seen so far. Obviously the most talked about so far have been the Orion nuclear pulse, and the Daedalus inertial confinement fusion engines. Just thought I start a thread to try to analyze what engines we've seen in the released material so far.
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